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Arduino ZERO to HERO: 30+ Arduino Projects

by arsathnatheem

Product details

Title: Arduino ZERO to HERO: 30+ Arduino Projects Learn by doing practical project book for beginners and inventors 2022 Edition vy Arsath Natheem

ASIN ‏ : ‎ B09LSKP2CC

Publication date ‏ : ‎ November 12, 2021
Language ‏ : ‎ English
File size ‏ : ‎ 36185 KB
Print length ‏ : ‎ 339 pages
 

Arduino ZERO to HERO: 30+ Arduino Projects Learn via practise with this practical guide for beginners and inventors.

This book will teach you all you need to know about creating Arduino projects, and it is created for students at both the novice and expert levels. It is excellent for both researchers and beginning pupils. This project book is intended for individuals who are passionate about utilising open-source tools and methodologies to develop new projects. It is a massive book filled with fresh projects, new methods to improve the world, and new ways to make life just a little bit better.

The book consists of six chapters and begins with

  1. Introduction to Arduino
  2. Using an Arduino to interface with electronic components
  3. Sensors and Arduino boards of various types
  4. How to Begin Programming with Arduino
  5. Following that, you can complete 33 step-by-step projects and evaluate the results.
  6. Finally, we’ll look into troubleshooting Arduino.

These Arduino project manuals will assist students and researchers with their mini-projects. Along with covering the fundamentals of open-source electronics, it includes practical schematic drawings to assist college, high school, and hobbyist students in learning the Arduino from the very beginning to the very end. This book, we hope, will serve as an excellent resource for science fair projects and its inventive new ideas.

Book Promo Video This is How Book look Like!

WHY YOU SHOULD READ THIS BOOK

When we think of the term ‘Education,’ we frequently think of the formal schooling that occurs in primary, secondary, and high schools, as well as colleges and universities. However, this is not the sole method of acquiring knowledge. Tacit knowledge is frequently acquired by problem solving and practise, and is founded on experience, intuition, ideals, creative thinking, emotions, beliefs, skills, and attitudes. We equip schools with the next generation of STEAM curricula and tacit knowledge to guide and empower students as they navigate their unique learning journeys through secondary school, high school, and university through Arduino Education.

Students will benefit from Project Based Learning since it fosters collaboration and has a lasting influence on both students and teachers. Arduino is a simple-to-use application that allows advanced users, teachers, educators, and scholars to create high-quality scientific equipment. Additionally, kids comprehend better in a group setting since they are able to learn together. Consider the following basic projects involving Arduino sensors that can help kids develop their inventive skills. Students can cultivate their practical mindsets and methods of thinking through the Arduino project, as it is always functional and improves upon the existing system.

“Tell me and I forget, teach me and I may remember, involve me and I learn” — Benjamin Franklin

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